Unity's built in tagging system is both "slow" (they are stored as strings (text), this is considered slow in the programming world) and only allows 1 tag per object. However, I know that I will need objects to have multiple tags. For example, an object may be climable and also edge detectable. To overcome this, I have created a simple script that you can attach to objects that allow the objects to have as many tags as you like. I use enums as my tags which basically means you can have a named tag without the drawback of them being stored as a string (text).
In all it's glory!
I shall be using this system instead of the built in one and shall also be asking Paul to use it aswel to keep the code consistent.
xoxo
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