Wednesday, 1 October 2014

Particles


We produced the particles only what we need at the time.

Large rock falling over, to produce an alternative bridge at the beginning of the game, also a modification of this for the bridge explosion.

My final particles:

Large rock falling over



Modified Version for Bridge explosion.


Rock falling, this was to make the climbing more interactive and engaging. The idea was when the character climbs, stones and dust will fall where you are or have been.

My final particle:


This was the first particle I produced, and it was quite difficult. It required a few features, randomization, collision, a long life time (trying to simulate rocks) and different sizes.



I had a lot of settings for this particle settings, also took me a while to get good randomization using curves and random be two constants.

My next particle was a bit more efficient with less settings 




Textures for these:

I used a basic painted texture I created in Photoshop. I knew it would have to be very subtle to not make each particle stand out to much, I used varying alphas to add variation. I painted the alpha with chalk or soft brush.






Black Ooze:



This particle system was required to fill the holes in our environment as the black planes which we placed in didn't blend in well.

I hope to keep producing particles for our game, they are quite quick and add nice polish to the game.

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