At this early stage I had the first area, including puzzles and pacing, designed and ready to be created and put into an engine, to get a feel for what the area would be like.
So I got started in Maya, which I decided to do as it is an easy way to create a stage that, although rough, can give a much better look and feel than that of a grey box created in unity. This took me a short while and I created it by eye, the spiral area taking the longest.
The first area with a collapsing bridge and a block that you push over, taking a alternate path to progress.
The second area with rising sand where you clear a blocking in the wall, sand falls in to the pit and you can make your way across.
An area where the player can take a short look around to ease the pace of the level. Though at this point, there isn't much to look at.
The final area, there is a spiral path going upwards, with a jump near the bottom and at the top.
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